// ------------------------------ // The 16 nodal quartic surface // colored light demo // ------------------------------ // set some constants double pi=3.145; double mue2 =2/3; double lam =-3/7; // fix scaling scale_x = 0.11; scale_y = 0.11; scale_z = 0.11; // fix rotation rot_x=6.2478; rot_y=1.2318; rot_z=2.1903; spec_z=30; perspective=central; // fix clip-values radius=10; // fix light ambient=30; illumination=7; light1_x =60; light1_y =40; light1_z =0; light1_red=255; light1_green=5; light1_blue=5; light1_vol=50; light2_x =100; light2_y =00; light2_z =-20; light2_red=0; light2_green=255; light2_blue=0; light2_vol=50; light3_x=-70; light3_y=50; light3_z=-0; light3_red=0; light3_green=0; light3_blue=250; light3_vol=40; // fix surface properties smoothness=50; diffuse=70; surface_red=232; surface_green=230; surface_blue=230; inside_red=230; inside_green=180; inside_blue=30; // the formula poly p = 1-x-y+z; poly q = 1+x+y+z; poly r = 1-x+y-z; poly s = 1+x-y-z; poly s2= x^2+y^2+z^2; poly pqrs2 = p*q*r*s; surface = (s2 -mue2)^2 + lam*pqrs2; // draw it clear_screen; draw_surface;