// --------------------------- // The Steiner roman surface // is an emmbedding of P_2 // into R^3. // The algebraic surface // containing the image // contains three lines. // --------------------------- // image size height=200; width =200; double w2=sqrt(2.0); double Pi=2*arccos(0); // tetrahedral coodinates poly p=1-z-w2*x; poly q=1-z+w2*x; poly r=1+z+w2*y; poly s=1+z-w2*y; // rotation rot_x=0.2; rot_y=0.6; rot_z=0.94+Pi; // scaling double sf = 1.4; scale_x=sf; scale_y=sf; scale_z=sf; radius=9.5; spec_z=30; perspective=central; antialiasing=4; // light illumination=ambient_light+ diffuse_light+ reflected_light+ transmitted_light; ambient=20; smoothness=30; transparence=0; light1_x=-100; light1_y=100; light1_z=100; light1_vol=100; light3_x=100; light3_y=20; light3_z=50; light3_vol=20; light8_x=0; light8_y=100; light8_z=30; light8_vol=40; poly steiner=x^2*y^2+x^2*z^2+y^2*z^2-17*x*y*z; surface=steiner; // our new way to draw lines // as intersection of planes transparence2=100; transmitted2 =0; transparence3=100; transmitted3 =0; transparence4=100; transmitted4 =0; // this are the three planes surface2=x-y; surface3=y-z; surface4=z+x; clear_screen; draw_surface; curve_width = 4.0; curve_red = surface_red; curve_blue = surface_blue; curve_green = surface_green; // draw z-axis x=y=0 surface_n=2; plane=x+y; cut_with_plane; // draw x-axis y=z=0 surface_n=3; plane=y+z; cut_with_plane; // draw y-axis x=z=0 surface_n=4; plane=z-x; cut_with_plane; filename="steiner.ras"; color_file_format=sun; save_color_image;